![]() The destination is composed of three coordinates. Trying it out in 1.8 would probably be pointless - I could adapt the entity IDs and such, but there's been so much changed about the End since that it might easily break or fix the setup between the versions. The teleport command can take many forms, but here are some of the most common and useful ones: /tp < location x y z>.![]() I didn't test because I'm still mainly using 1.8 because of Forge, so I didn't get the 1.9+ versions of my resourcepack yet. I'd strongly assume this is the case, but I've never actually used multiple different End Portals, so I have no actual experience how they interact. This, of course, assumes that the End Portals placed by the command have the same spawn area as the End Portal you originally use. (Because they would be teleported away again, which would be odd and, depending on what you're doing, might mess up things.) Actually, I'd assume you can remove the original entrance Portal safely. Make sure both the End Portal in the overworld and the spawn area in the End are not accessible during normal gameplay, so players can neither use the Portal for a shortcut to the end nor reach the spawn area again after they've been teleported away. You'll still want to put this in a repeat command block that's constantly active, so players spawning into the End get teleported immediately. ![]() The radius is picked so that it doesn't reach outside the spawn area, but still covers the player, even if he manages to move a bit before the command gets executed. If the player accepts your request, you will be teleported to them after 5 seconds. You can even breed your own Baby Camels by feeding adult Camels with Cactus. In the End, place a command block right below the obsidian layer, with tp x y z, where x, y and z are the coordinates you want the player to be teleported to. /tpa , Sends a request to teleport you to the specified player. Two players can ride a single Camel, and most hostile mobs cant reach you whilst you ride.You need the following commands to be executed in this order:Ģa) execute ~ ~ ~ summon armor_stand ~ ~1 ~ Ģb) execute ~ ~ ~ setblock ~ ~-1 ~ end_portalĢd) kill condition type=armor_stand makes sure that the command doesn't have any side effects, even if a player or another entity is coincidentally named PortalPoint. In the overworld, set up a command block with execute ~ ~ ~ setblock ~ ~ ~ end_portal.Īlternative: If you want the portal to be immediately removed, you need a more complex setup. This solution I came up with, is building upon a possibility hinted in the answer of Plagiatus above.
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